Eh! Steve! What about them VGA 2021 Nominees?

Today is the release of Metroid: Dread, the “fifth” entry in the “main” Metroid narrative. More specifically, it is the most recent canonical release beginning with the progenitor Metroid on the Nintendo Entertainment System, followed by Metroid II: The Return of Samus on GameBoy, which was then succeeded by Super Metroid on the Super Nintendo, and then continued with Metroid: Fusion on the GameBoy Advance. If there is a specific storyline that has been running through the entire franchise, then these are the games considered to be the “main” ones.
Nintendo has recently announced the cast for the upcoming Super Mario Bros. film adaptation, and in response a friend of mine asked me who I’d wish-cast into the role of Samus Aran should she receive a film of her own. It is a question I answer begrudgingly, for I’d prefer there be no film adaptation of Metroid at all. It is not a series whose traits work well with the motion picture medium, grounded too much in an isolated atmosphere of exploration and mystery. From its inception to its modern interpretations, the best entries are those where the plot is minimal and the story is developed through the experience of the player.
It was days later that I stumbled upon comments on some blogs and forums that brought up the much maligned Metroid: Other M and the faults with its writing. Reading and responding to such comments led me to a realization: the greatest problem with adapting Samus Aran to screen is the same as whenever series co-creator Yoshio Sakamoto insists on giving her a voice; Samus Aran is not a character, and the franchise is at its best when the story is not about her.
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