Chris and Shamus Play Batman: Arkham Origins Part 6: A Bane in the Butt

Category: Game Log
Posted: June 13, 2023

Here we are at the conclusion of Batman: Arkham Origins, a game I greatly enjoyed streaming with friend Shamus Young despite the technical difficulties. Even in the last stretch of gameplay we were griping about story and boss design, completely baffled by the decisions that led to this end product.

Shamus’ final thoughts on the game tackled many of the justifications for Batman’s behavior in Arkham City, Arkham Origins, and Arkham Knight. It should be noted that Paul Dini, responsible for much of the animated series’ quality in writing and chief writer of Arkham Asylum, had less involvement in Arkham City and then no involvement after that. The man that came to define Batman for many had little or no involvement in the games where he feels most out-of-character.

Even disregarding the animated series, this Batman feels out of character for the one found in Batman: Year One, Batman: The Long Halloween, and Batman: Dark Victory. Perhaps it’s a matter of preferring certain writer’s interpretations, or being ignorant of other notable Batman storylines, but it feels like the chief writers at both Rocksteady and Warner Bros. Interactive Montreal have very different ideas of just who Batman is compared to some of the authors of his best stories.

Which could also explain why none of the villains feel right, either.

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Chris and Shamus Play Batman: Arkham Origins Part 5: Morgue-an Donor!

Category: Game Log
Posted: May 31, 2023

It’s a good thing I stopped trying to stream as my primary content. I found it exhausting hearing myself talk over and over about how I was feeling sick, and if I found myself exhausting to hear then I can only imagine how others must have felt.

There was so little to say this episode that Shamus effectively gave me the post on his blog for the week. It was an opportunity to express my feelings regarding the combat in writing, though it also naturally led to some debate in the comments section. For some, these issues were not exclusive to Arkham Origins – and I would agree, they are issues that persist in the other games as well. However, there’s a polish in those games that mitigates the flaws whereas Origins manages to amplify them. Still there were others that insisted these flaws didn’t exist and it was effectively a skill issue.

At the very least, Shamus, who was far more familiar with the combat systems of all four games than I will ever be, could confirm that there was just something off with the mechanics of Origins. I take comfort in that.

I take only confusion from this week’s play session. The bridge might be one of the better set pieces of the game, but that’s not exactly a high bar to clear.

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Chris and Shamus Play Batman: Arkham Origins Part 4: Grate Move!

Category: Game Log
Posted: May 22, 2023

Another video, another technical problem. Aside from the poor framerate, I had also forgotten to adjust my audio delay from a prior stream. This would result in Batman punching a thug but the sound of impact coming well after it should have. Typically this audio delay was the result of my playing on console with friends, where the Elgato device I used at the time had an automatic delay in its video and audio feed. I implemented an audio delay to my voice and those of my friends on Discord, but as I was playing Arkham Origins on PC, it led to the PC game’s audio being out of alignment as well.

Fortunately I don’t have to worry about such issues with my current Elgato, but I’m also not really streaming that often these days either. Such is life.

I’m going to be honest, despite some of the technical stumbles, fumbling over our own words, and my uncanny inability to concentrate on speech and gameplay at the same time, this might be my favorite episode of streaming this game. We hit a lot of design elements, and I think actually analyzing a level with Shamus has better helped me to stop and consider a game’s environment or narrative better today.

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Chris and Shamus Play Batman: Arkham Origins Part 3: Clowning in Cut-Scenes

Category: Game Log
Posted: April 28, 2023

Though we stumble into another series of bitrate problems in this stream, the real technical difficulty is my own brain. My mind is one of digressions, and it is because I am easily distracted by the smallest threads. In regards to streaming, my thoughts can immediately be interrupted by trying to work out the problem immediately in front of me. Even when I’m trying to focus on finally making my point to Shamus regarding proportions of objects in the Arkham series level design, I am frequently tugging on every little thread that distracts from my attention within the game world.

I can only imagine how frustrating it is to be the person I’m trying to speak with in these circumstances, let alone the person having to watch and listen. Over a year later I’m listening to myself and all I can think is “get to the point already!”

It really is a curiosity to see what happens when a game with a specific art team and style is passed off to an entirely different team now tasked with recreating that style, but are instructed to do so on a schedule. As we can see with Gotham Knights, Warner Bros. Interactive Montreal pulled off a far more consistent, if less imaginative, world since they were allowed to define their interpretation of Gotham from the ground up. Here, however, they may not have had enough time to properly study and consult Rocksteady’s own concept art and approach to the world of Gotham, and as such we see objects in strange proportions that result in a world that never quite feels right.

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Chris and Shamus Play Batman: Arkham Origins Part 2: Bat-Felonies!

Category: Game Log
Posted: April 19, 2023

Our second stream is, naturally, where all the technical difficulties had arisen, with the primary one being Shamus’ blown out mic gain. We tried several times to fix his audio, but unfortunately no matter how it sounded for us, it did not sound well on the actual stream. Additionally, trying to screen share with him and Twitch led to some frequent frame drops.

This happens with every group stream I have with friends. No matter what audio settings remain unchanged between streams, the volume of friends will vary. I have a feeling there’s something going on with Discord between each call, but only because that’s the common source of the call.

It is for this reason I tend to proselytize the Elgato Wave:3 as much as I do, because no matter how loud I set the volume I come in nice and clear. Simultaneously, I don’t need to set the gain very high for it to capture my voice at a decent volume. The only thing missing are sound absorbers to reduce echo, which is barely an issue under most circumstances. It’s a top notch, “affordable” mic (compared to what most professional level microphones are asking for), and I got better quality than similarly priced Snowball and other model microphones frequently used by streamers.

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